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Showing posts from July, 2018

Drawing for the B-day of my mother - Work in Progress

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So I continued with the drawing for my mother and coloured it. Now it is a flat, meaning there is no depth of view in the moment. That will happen in the next step, when I start shading the picture. I still might do some small changes in the basic colors and the poses, as I did this time. Now Before I definitely have to clean the outlines a bit, since some of them are still pretty rough. See you next time!

Drawing for the B-day of my mother

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Everybody knows the problem: Somebody important to you has his or her birthday and there you stand, without a clue what to gift. Well, today was the birthday of my mother. This year I wanted to draw something for her, something beautiful. But the time kind of ran away from me and now the day has come and I am starting with working on her gift... today. A bit late, I know, but luckily my mother is a very understanding person. So I thought I would share the progress of working on it with you! Today I worked on the layout of the drawing using silhouettes. All characters are from Studio Ghibli movies, since my mother and I love watching those movies together. Next I will start colouring it, but first only as a flat (meaning no big light effects etc.)

Character Analysis - Radiant Historia: Perfect Chronology

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Well here we go again. All that I have written is gone and I have to write it again. I was in such a good mood, nearly done with everything but that couldn't be, right? Now, in this post I want to look what makes the cast of Radiant Historia such a splendid cast. I will try to spoil as less as possible, so don't worry as we dive in! By th way, I can only recommend reading the story analysis first ;) http://journeygamedesigner.blogspot.com/2018/07/story-analysis-radiant-historia-perfect.html Stocke Writing a good protagonist is not easy. Commonly in JRPGs there are two ways to handle a protagonist: Either you make him a somewhat bland character so every player can easily identify with him or you make him a strong character, risking that not everyone identifies with him. Stocke is somewhat inbetween. While he is calm, he definitly has his own character. Every choice the player makes for him are choices that fit the picture the player constructed when seeing him. Him be

Character Analysis - Radiant Historia: Perfect Chronology would be now here

Oh, how I hate it. I was done, it was beautiful, only thing that was missing was the disclaimer. But then one misclick, everything crashed and now two hours of work are gone. I will write this text again. But I doubt it will be uploaded today. I will now eat some ice cream or so and then try to write the text as good as before. But it will take some time and there are other things needing my attention as well.

Story Analysis - Radiant Historia: Perfect Chronology

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Oh Radiant Historia , what beautiful memories I have of you.You hooked my right from the beginning, never letting me down for a second. But why were you so mesmerizing? That's want I want to research, hoping to learn some tricks of you, the magician. Now don't worry dear readers, I haven't forgotten you and I don't expect you to know the story of this fantastic, wonderful game that you probably should play as soon as possible. I will gently lower you in the mysterious sea of story that Radiant Historia is and together we will brave the storms of emotions that this game throws at us. Was this corny enough? Good, then let's begin. Summary Lippti and Teo Off to a great start: Other games give you some time and are very gentle in the beginning, Radiant Historia  (developed by Atlus and Headlock  )shows you the worst case scenario a soon as you start the game: The end of the world through desertification and the most depressing music I have ever heard. Why,

Special announcement

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As one might expect, I thought a long time about what to do on this blog and how to make it special, especially in the story-writing departement. Now I finally had an idea: I will look into the stories and at the characters of different games, analyse their structure and what makes them special. Since I play a lot of JRPGs, you will mainly see analyses about them, but I will try to keep it exciting. So look forward to it, because I sure do! PS: None of those pictures above are made by me and even though I wish it were different, the games sadly aren't by me either.

A snobby cats walking cycle

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About a month now has passed since my last post and I have to confess, I neglected this blog. Admittedly I had many things to do for university. But now I am back at full speed, so let's start with a 2d animation I made for university! The inspiration for this animation was the movie "The Cat Returns" made by Studio Ghibli. Our task was to animate a characters walking cycle together with a special action. It was a lot of fun even if the program crashed now and then and my computer had some problems handling Adobe After Effects. Since Blogger isn't the best at playing videos, I will share the YouTube link for the animation, so that you can watch it yourself. Since it is supposed to be a loop, I can only recommend watching it as such. Link for 2d animation:  https://www.youtube.com/watch?v=DSJd2Euki9o